An open-world crime sandbox that runs in your browser. Walk the compound, take any car, van or truck you find, and collect $GTA0 on the way. No download, no wallet, no sign-up.
Every object you see is simulated. Cars have suspension and weight, a loaded truck leans into corners, and your character rolls when you sprint off a loading dock. Nothing is a video. What you see behind the headline above is the live world, running in this tab right now.
Third-person controls with a capsule collider, so you slide along walls instead of getting stuck on them. Hold Shift to sprint, tap Space to jump. Momentum carries: leave a ramp at speed and you fly, land badly and you roll.
Walk up to any vehicle and press F. The character climbs in and takes the wheel. Every wheel is simulated with its own suspension, so a lowrider leans in corners and a six-wheel truck settles when it stops. Press F again to bail out at speed.
Two lowriders, two delivery trucks, four vans and seven forklifts are parked around the compound, and every one of them is drivable. The forklift is slow and turns on a coin, the truck needs room to stop. Steering wheels turn with your input, and the vehicle you leave stays where you left it.
Green and brass badges are scattered around the streets near where you spawn, fourteen at a time. Touch one on foot or drive through it to add it to your counter. When you have cleared a set, a new set drops.
The badge on the loading screen, the badge you pick up in the street and the coin share one mark. That is deliberate. The game is where the community meets the token, so the token has to be visible in play, not hidden in a whitepaper.
In-game $GTA0 is a score, not a balance. Picking up badges never moves anything on-chain. A GTA0 account (email, code, password) keeps the score with you, and you can link an EVM wallet to that account by signing one message. Linking never asks for a transaction, gas or a seed phrase, and playing never requires a wallet.
$GTA0 is built for Robinhood Chain, an Ethereum layer 2 on the Arbitrum Orbit stack (chain ID 4663, gas paid in ETH). The contract address and supply will be posted on this page and nowhere else, with a link to the explorer. Any contract calling itself GTAZERO or $GTA0 that you did not read here is not ours.
We do not publish price targets, yield promises or countdowns. If you see one with our badge on it, it is a copy. Report it and we will take it down.
Playing is free and stays free. Nothing in the world is gated behind holding the token, and there is no shop.
Supply is fixed at 1,000,000,000 $GTA0 by the pons launch contract. Nothing can be minted afterwards, and the pool liquidity is locked by the same contract. See the launch.
$GTA0 launches on pons, the launchpad on Robinhood Chain. No presale, no whitelist, no private round: the token exists the moment the launch transaction lands, and everyone buys from the same pool at the same rules.
Every pons token has a fixed supply of 1,000,000,000 and trades against ETH in a Uniswap pool whose liquidity is locked by the launchpad contract from the first trade. There is no bonding curve to migrate from and no moment where liquidity can be pulled. The pool charges a 1 percent fee on trades. Read the pons documentation for the contract details.
In the first two blocks only the creator can buy. After that, during the launch window, one wallet can buy at most 5.5 percent of supply and hold at most 5 percent. That is the launchpad's anti-sniping rule, not ours, and it applies to us too.
A wallet with ETH on Robinhood Chain (chain ID 4663). Bridge from Ethereum or Arbitrum through the Arbitrum portal, connect the wallet on ponsfamily.com, open the $GTA0 page linked on this site, and buy. Gas is paid in ETH. The game itself never needs any of this.
$GTA0 is a community token around a browser game. It has no revenue behind it and no promise of any return. Its price can go to zero. Only the addresses on the official links page are ours, and we never message you first.
Every badge picked up by a signed-in player lands on this board. Street name, score, and whether a wallet is linked. Guests are not listed, so if you want your name here, make an account first.
Click the world once to lock the mouse, press Esc to release it. The same keys drive every vehicle, from the forklift to the truck.
| Action | Keys |
|---|---|
| Move, steer, throttle | WASD |
| Sprint | Shift |
| Jump | Space |
| Enter or leave a vehicle | ForG |
| Handbrake | Space |
| Look around | Mouse |
| Respawn | Shift+R |
| Free camera | Shift+C |
The renderer is three.js and the physics is cannon.js, both running in WebGL inside the page. The first visit downloads the compound once, about ten megabytes, and your browser keeps it cached after that.
Physics runs at a fixed rate independent of your frame rate, so a car behaves the same on a laptop as on a gaming PC. Rendering adapts to your screen. Chrome, Edge and Firefox on desktop are supported. Phones are not, yet.
Your GTA0 account lives on our server behind an email code and a password hashed with scrypt. A wallet is linked by signing a plain text challenge with MetaMask or any injected EVM wallet, and the site offers to switch the wallet to Robinhood Chain. We store the address, never a key, and the server checks the signature before it trusts the address.
The character, vehicle and camera systems are built on Sketchbook by swift502, released under the MIT licence. The city, the coin system and everything GTAZERO are ours. The source stays readable, so what you play is what you can inspect.
Pick a name and a face, then step out onto the street. Create a GTA0 account if you want your score and wallet to follow you, or play as a guest. Either way it takes about as long as the map takes to load.